Adaptive Mood Audio : Rethinking Audio for Games
The focus of this thesis is to study the way that adaptive audio can be used in digital games and how it can be used to portray different moods to the listener, how games can reflect different feelings and how quickly those feelings can change. Games audio environment is significant to be able to ad...
Main Authors: | Stensgaard, Pontus, Alléus, Anders, Palm, Jesper |
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Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Sektionen för planering och mediedesign
2013
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2869 |
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