Performance aspects of layered displacement blending in real time applications

The purpose of this thesis is to investigate performance aspects of layered displacement blending; a technique used to render realistic and transformable objects in real time rendering systems using the GPU. Layered displacement blending is done by blending layers of color maps and displacement maps...

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Bibliographic Details
Main Authors: Petersson, Tommy, Lindeberg, Marcus
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation 2013
Subjects:
3d
GPU
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3542