Adaptive Goal Oriented Action Planning for RTS Games
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for Real-Time Strategy games. The system is at the end tested against a single opponent on three di erent maps with di erent sizes to test the ability of the AI opposed to the 'standard'...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation
2010
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4362 |