Level design in open worlds : Should you think like an architect?
Abstract The focus of this thesis is to study a way to create deeper open world experiences. As our technology evolves and our computers, phones and consoles get more powerful, we now have the ability to create huge open worlds in digital games. The purpose is to gain insight how to make this open w...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för teknik och estetik
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4947 |