Level design in open worlds : Should you think like an architect?

Abstract The focus of this thesis is to study a way to create deeper open world experiences. As our technology evolves and our computers, phones and consoles get more powerful, we now have the ability to create huge open worlds in digital games. The purpose is to gain insight how to make this open w...

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Bibliographic Details
Main Author: Johansson, Tobias
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för teknik och estetik 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4947