AI-controlled life in Role-playing games
Will more realistic behaviour among non-playing characters (NPCs) in a role-playing game(RPG) improve the overall feeling of the game for the player? Would players notice the enhanced life of a NPC in a role-playing game, or is the time spent in cities and villages insufficient to notice any differe...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Avdelningen för programvarusystem
2008
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5016 |