Cascaded Deferred Rendering
A long-standing difficulty with rendering huge distances is depth-fighting; a visual artefact produced when two or more fragments overlap either due to coplanar geometry or insufficient depth precision. This thesis presents two novel methods, Cascaded Deferred Rendering (CDR) and Logarithmic Cascade...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation
2013
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5060 |