Cascaded Deferred Rendering

A long-standing difficulty with rendering huge distances is depth-fighting; a visual artefact produced when two or more fragments overlap either due to coplanar geometry or insufficient depth precision. This thesis presents two novel methods, Cascaded Deferred Rendering (CDR) and Logarithmic Cascade...

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Bibliographic Details
Main Authors: Faleij, Marcus, Ivannikov, Alexander
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation 2013
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5060