Pathfinding with Hard Constraints : Mobile Systems and Real Time Strategy Games Combined
There is an abundance of pathfinding solutions, but are any of those solutions suitable for usage in a real time strategy (RTS) game designed for mobile systems with limited processing and storage capabilities (such as the Nintendo DS, PSP, cellular phones, etc.)? The RTS domain puts great requireme...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign
2008
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5481 |