Pathfinding with Hard Constraints : Mobile Systems and Real Time Strategy Games Combined

There is an abundance of pathfinding solutions, but are any of those solutions suitable for usage in a real time strategy (RTS) game designed for mobile systems with limited processing and storage capabilities (such as the Nintendo DS, PSP, cellular phones, etc.)? The RTS domain puts great requireme...

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Bibliographic Details
Main Authors: Erdtman, Samuel, Fylling, Johan
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign 2008
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5481