Extramural Gaming and English Proficiency : A Literature Study on Digital Games and the Effect onVocabulary and Oral Proficiency among Young L2 Learners
Today we live in a global world, where English has become easily accessible through the internet. Pupils encounter English in an out-of-school context and playing digital games is a common activity. This literature study aims to examine if there are effects on pupils ’ vocabulary and oral proficienc...
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Format: | Others |
Language: | English |
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Högskolan Dalarna, Pedagogiskt arbete
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:du-25522 |