Skapande av animationer för interaktiv spelmedia genom motion capture
In this thesis I will propose and test a pipeline for creating in-game animations using motion capture technology, with the aim to export to a 3D game engine, such as UDK or similar. Even though there are already established pipelines for creating in-game animations in the game industry, they are no...
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Format: | Others |
Language: | Swedish |
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Högskolan på Gotland, Institutionen för speldesign, teknik och lärande
2013
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1841 |