How Male Gamers Perceive Games with Non-sexualized Female Protagonists : Swedish Males Aged 18 and Above
Some game publishers and developers do not think that games with non-sexualized female protagonists are worth making because they would not sell. With close to a half of gamers being female (47%) it is a bit puzzling that they are not catered to. This could be because publishers think that male game...
Main Author: | |
---|---|
Format: | Others |
Language: | English |
Published: |
Högskolan på Gotland, Institutionen för speldesign, teknik och lärande
2013
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1943 |