How Male Gamers Perceive Games with Non-sexualized Female Protagonists : Swedish Males Aged 18 and Above

Some game publishers and developers do not think that games with non-sexualized female protagonists are worth making because they would not sell. With close to a half of gamers being female (47%) it is a bit puzzling that they are not catered to. This could be because publishers think that male game...

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Bibliographic Details
Main Author: Liepa, Marcis
Format: Others
Language:English
Published: Högskolan på Gotland, Institutionen för speldesign, teknik och lärande 2013
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1943