Smoke Simulation with Perlin Noise

This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movemen...

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Bibliographic Details
Main Authors: Lin, Shaoye, Sang, Lin
Format: Others
Language:English
Published: Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad 2012
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12767