Smoke Simulation with Perlin Noise
This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movemen...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad
2012
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12767 |