Smoke Simulation with Perlin Noise
This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movemen...
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Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad
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ndltd-UPSALLA1-oai-DiVA.org-hig-127672018-01-13T05:16:16ZSmoke Simulation with Perlin NoiseengLin, ShaoyeSang, LinHögskolan i Gävle, Avdelningen för Industriell utveckling, IT och SamhällsbyggnadHögskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad2012Perlin NoiseParticle SystemComputer SciencesDatavetenskap (datalogi)This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movement. Classical smoke simulation is using a great amount of particles which makes computing more complex. Compared with traditional methods, the method we propose can generate realistic visual effect of smoke in real-time and reduce the time consumed. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12767application/pdfinfo:eu-repo/semantics/openAccess |
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Perlin Noise Particle System Computer Sciences Datavetenskap (datalogi) |
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Perlin Noise Particle System Computer Sciences Datavetenskap (datalogi) Lin, Shaoye Sang, Lin Smoke Simulation with Perlin Noise |
description |
This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movement. Classical smoke simulation is using a great amount of particles which makes computing more complex. Compared with traditional methods, the method we propose can generate realistic visual effect of smoke in real-time and reduce the time consumed. |
author |
Lin, Shaoye Sang, Lin |
author_facet |
Lin, Shaoye Sang, Lin |
author_sort |
Lin, Shaoye |
title |
Smoke Simulation with Perlin Noise |
title_short |
Smoke Simulation with Perlin Noise |
title_full |
Smoke Simulation with Perlin Noise |
title_fullStr |
Smoke Simulation with Perlin Noise |
title_full_unstemmed |
Smoke Simulation with Perlin Noise |
title_sort |
smoke simulation with perlin noise |
publisher |
Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad |
publishDate |
2012 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12767 |
work_keys_str_mv |
AT linshaoye smokesimulationwithperlinnoise AT sanglin smokesimulationwithperlinnoise |
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1718608678361235456 |