Smoke Simulation with Perlin Noise

This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movemen...

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Bibliographic Details
Main Authors: Lin, Shaoye, Sang, Lin
Format: Others
Language:English
Published: Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad 2012
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12767
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spelling ndltd-UPSALLA1-oai-DiVA.org-hig-127672018-01-13T05:16:16ZSmoke Simulation with Perlin NoiseengLin, ShaoyeSang, LinHögskolan i Gävle, Avdelningen för Industriell utveckling, IT och SamhällsbyggnadHögskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad2012Perlin NoiseParticle SystemComputer SciencesDatavetenskap (datalogi)This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movement. Classical smoke simulation is using a great amount of particles which makes computing more complex. Compared with traditional methods, the method we propose can generate realistic visual effect of smoke in real-time and reduce the time consumed. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12767application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Perlin Noise
Particle System
Computer Sciences
Datavetenskap (datalogi)
spellingShingle Perlin Noise
Particle System
Computer Sciences
Datavetenskap (datalogi)
Lin, Shaoye
Sang, Lin
Smoke Simulation with Perlin Noise
description This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movement. Classical smoke simulation is using a great amount of particles which makes computing more complex. Compared with traditional methods, the method we propose can generate realistic visual effect of smoke in real-time and reduce the time consumed.
author Lin, Shaoye
Sang, Lin
author_facet Lin, Shaoye
Sang, Lin
author_sort Lin, Shaoye
title Smoke Simulation with Perlin Noise
title_short Smoke Simulation with Perlin Noise
title_full Smoke Simulation with Perlin Noise
title_fullStr Smoke Simulation with Perlin Noise
title_full_unstemmed Smoke Simulation with Perlin Noise
title_sort smoke simulation with perlin noise
publisher Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad
publishDate 2012
url http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12767
work_keys_str_mv AT linshaoye smokesimulationwithperlinnoise
AT sanglin smokesimulationwithperlinnoise
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