Creating realistic hair in Autodesk Maya
This thesis work focuses on how to create realistic looking hair using only the vanilla version of Autodesk Maya. It describes two approaches, the widely used polygon-stripe based technique and the Maya built-in nHair. It also evaluates these two approaches in terms of ease of implementation, produc...
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Format: | Others |
Language: | English |
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Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad
2013
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-14411 |