Creating realistic hair in Autodesk Maya

This thesis work focuses on how to create realistic looking hair using only the vanilla version of Autodesk Maya. It describes two approaches, the widely used polygon-stripe based technique and the Maya built-in nHair. It also evaluates these two approaches in terms of ease of implementation, produc...

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Bibliographic Details
Main Author: Ludwigsson, Jonas
Format: Others
Language:English
Published: Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad 2013
Subjects:
3D
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-14411