A Muscular Rig for Smooth Skinning in Autodesk Maya
The limitations of the default skinning methods in Autodesk Maya can be compensated for when seeking realistic skin deformations of a human being. The main focus is put on the construction of an example muscular rig in Autodesk Maya, and an explanation of what criteria the rig is supposed to fulfill...
Main Author: | |
---|---|
Format: | Others |
Language: | English |
Published: |
Högskolan i Gävle, Institutionen för matematik, natur- och datavetenskap
2007
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-147 |