A Muscular Rig for Smooth Skinning in Autodesk Maya

The limitations of the default skinning methods in Autodesk Maya can be compensated for when seeking realistic skin deformations of a human being. The main focus is put on the construction of an example muscular rig in Autodesk Maya, and an explanation of what criteria the rig is supposed to fulfill...

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Bibliographic Details
Main Author: Björkman, Pontus
Format: Others
Language:English
Published: Högskolan i Gävle, Institutionen för matematik, natur- och datavetenskap 2007
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-147