Smooth silhouette rendering of low polygon models for computer games
This dissertation presents a method capable of smoothing the silhouette of a 3D model using interpolation to find smooth edges. The method has as goal to be used with normal mapping to improve the performance and give a better result with a low polygonal count. To do this the lines located on the si...
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Format: | Others |
Language: | English |
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Högskolan i Skövde, Institutionen för kommunikation och information
2006
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1035 |