To Kill or Not to Kill : The Moral and Dramatic Potential of Expendable Characters in Role-playing Video Game Narratives
Killing in role-playing video games is often a prominent feature. Most of the times, the characters killed are nameless criminals or minions of the true antagonist and if the game wants the player to kill, the player will most probably kill. This research was conducted to see how a dynamic narrative...
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Format: | Others |
Language: | English |
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Högskolan i Skövde, Institutionen för informationsteknologi
2016
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12347 |