Real-time rendering of large terrains using algorithms for continuous level of detail
Three-dimensional computer graphics enjoys a wide range of applications of which games and movies are only few examples. By incorporating three-dimensional computer graphics in to a simulator the simulator is able to provide the operator with visual feedback during a simulation. Simulators come in m...
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Format: | Others |
Language: | Swedish |
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Högskolan i Skövde, Institutionen för datavetenskap
2002
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-638 |