Real-time rendering of large terrains using algorithms for continuous level of detail

Three-dimensional computer graphics enjoys a wide range of applications of which games and movies are only few examples. By incorporating three-dimensional computer graphics in to a simulator the simulator is able to provide the operator with visual feedback during a simulation. Simulators come in m...

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Bibliographic Details
Main Author: Andersson, Michael
Format: Others
Language:Swedish
Published: Högskolan i Skövde, Institutionen för datavetenskap 2002
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-638