Business Dynamics and Innovation in the Home Video Game Industry

The purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspecti...

Full description

Bibliographic Details
Main Authors: Habbari, Samia, Hidalgo Arreola, Alfredo, Georgieva Petrova, Antoniya
Format: Others
Language:English
Published: Internationella Handelshögskolan, Högskolan i Jönköping, IHH, EMM (Entreprenörskap, Marknadsföring, Management) 2010
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-12836