Improving Player Engagement inTetris Through EDR Monitoring
When designing computer games, one is often interested in evoking feelings of engagement, enjoyment and challenge in the player. One way of doing so is dynamically adjusting the difficulty of the game. Traditionally, this adjustment has been based on the performance of the player. However, in recent...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
KTH, Skolan för datavetenskap och kommunikation (CSC)
2013
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-136133 |