Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming
Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play....
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Format: | Doctoral Thesis |
Language: | English |
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KTH, Medieteknik och interaktionsdesign, MID
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-156886 http://nbn-resolving.de/urn:isbn:978-91-7595-399-1 |