Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming

Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play....

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Bibliographic Details
Main Author: Frank, Anders
Format: Doctoral Thesis
Language:English
Published: KTH, Medieteknik och interaktionsdesign, MID 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-156886
http://nbn-resolving.de/urn:isbn:978-91-7595-399-1