Spelifierings påverkan på motivation för fysisk aktivitet med utgångspunkt från Bartles taxonomi

To encourage and increase the motivation to physical activity by using new information and communication technology, in order to change our behaviours into a more healthy lifestyle, could be one approach to promote public health. In our study we examine how gamification, which is about implementing...

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Bibliographic Details
Main Authors: Hagelin, Fredrik, Knutsson, Mikael
Format: Others
Language:Swedish
Published: KTH, Skolan för datavetenskap och kommunikation (CSC) 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-168901