Spelifierings påverkan på motivation för fysisk aktivitet med utgångspunkt från Bartles taxonomi
To encourage and increase the motivation to physical activity by using new information and communication technology, in order to change our behaviours into a more healthy lifestyle, could be one approach to promote public health. In our study we examine how gamification, which is about implementing...
Main Authors: | , |
---|---|
Format: | Others |
Language: | Swedish |
Published: |
KTH, Skolan för datavetenskap och kommunikation (CSC)
2015
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-168901 |