Fostering creativity through gamification : a case study of the Information Technology industry

In an era of information explosion, cut-throat global competition and fast-paced innovation, small software companies have no alternative but to be more creative. This thesis aims to investigate the impact of using gamification as a creativity fostering mechanism on the proliferation of creative ide...

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Bibliographic Details
Main Author: IDRIS, AYMAN
Format: Others
Language:English
Published: KTH, Entreprenörskap och Innovation 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189281