Fostering creativity through gamification : a case study of the Information Technology industry
In an era of information explosion, cut-throat global competition and fast-paced innovation, small software companies have no alternative but to be more creative. This thesis aims to investigate the impact of using gamification as a creativity fostering mechanism on the proliferation of creative ide...
Main Author: | IDRIS, AYMAN |
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Format: | Others |
Language: | English |
Published: |
KTH, Entreprenörskap och Innovation
2015
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189281 |
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