All the game world’s a stage: towards a model for asymmetric collaborative storytelling in persistent open world MMORPGs
Despite being a highly profitable industry, very few MMORPGs have managed to find commercial success over the past decades. One commonly identified problem is their near-exclusive reliance on social interaction as a means of attracting and retaining a sustainable player base, and their failure to ac...
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Format: | Others |
Language: | English |
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KTH, Skolan för elektroteknik och datavetenskap (EECS)
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-241080 |