Reducing the pixelated look of Variable Rate Shading on particle effects
As video games get more and more demanding and screen resolutions continue to increase, new methods to render video games at high frame rates are needed. Variable Rate Shading is a technique currently available on Nvidia’s Turing architecture and Intel Gen11 hardware. Variable Rate Shading makes it...
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Format: | Others |
Language: | English |
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KTH, Skolan för elektroteknik och datavetenskap (EECS)
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-276938 |