Transreality

How can we as architects interact with external practices, such as video games? Are there relevant aspects to be found, and what are the ways in which they could be approached? This project grounds itself in three different personal interests; architecture, digital design tools and video games, or m...

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Bibliographic Details
Main Author: Gateman, Emmelina
Format: Others
Language:English
Published: KTH, Arkitektur 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-277844