Strategy Synthesis for Real-world Problems Modeled as Single-player Games of Imperfect Information
When most people play games, they attempt to intuitively come up with a winning strategy. However, algorithmic ways of synthesizing winning strategies for games does exist. These methods usually requires an abstract way of representing the game. One way of constructing such an abstract representatio...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
KTH, Skolan för elektroteknik och datavetenskap (EECS)
2020
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280339 |