Green gamification : Designing for increased sustainable behavior and business growth
This research aims to investigate if gamification is a suitable method for creating stronger incentives for people to recycle. The research was conducted in partnership with PantaPå, the world’s first deposit app for recycling packaging. The processes of this research were first a comprehensive and...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
KTH, Skolan för elektroteknik och datavetenskap (EECS)
2020
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280829 |