Improving Input Prediction in Online Fighting Games
Many online fighting games use rollback netcode in order to compensate for network delay. Rollback netcode allows players to experience the game as having reduced delay. A drawback of this is that players will sometimes see the game quickly ”jump” to a different state to adjust for the the remote pl...
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Format: | Others |
Language: | English |
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KTH, Skolan för elektroteknik och datavetenskap (EECS)
2021
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-296341 |