Dynamic real-time scene voxelization and an application for large scale scenes
This report describes a basic implementation of scene voxelization within the Frostbite engine created by EA Frostbite. The algorithm supports dynamic scenes by voxelizing in real-time using the Graphical Programming Unit. The voxel grid is stored inside a buffer with a binary representation using c...
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Format: | Others |
Language: | English |
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Linköpings universitet, Medie- och Informationsteknik
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119992 |