Effects of design and feedback in a motion-based game

Movement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises both concepts can become a good option for everyday gaming.This study evaluates a movement-based game written in JavaScript using phaser.io w...

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Bibliographic Details
Main Author: Cronstrand, Rasmus
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1205652018-01-12T05:09:59ZEffects of design and feedback in a motion-based gameengCronstrand, RasmusLinköpings universitet, Institutionen för datavetenskapLinköpings universitet, Tekniska fakulteten2015GameFlowMovement basedgamingphaserHTML5WebGLPositioningFeedbackwebcamweb-basedJavaScriptSoftware EngineeringProgramvaruteknikMovement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises both concepts can become a good option for everyday gaming.This study evaluates a movement-based game written in JavaScript using phaser.io which uses a webcam for control and HTML5 technique for capture. The main questions in the study are what observations can be done and are there any problems when developing a game with webcam-based motion-detection in regards to factors like flow, feedback and positioning. This study tries to answer these questions by building upon an existing game and implementing new functions and feedback and then observing how these effect the game-play. The results of the study showed that it is important to consider good feedback and how to position oneself when playing such a game and that more testing should be done to gain further knowledge about these two. But also that many of the implementations done made the person achieve flow while playing. Further work should be beneficial also to make the game even better while keeping it easy to play. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic GameFlow
Movement based
gaming
phaser
HTML5
WebGL
Positioning
Feedback
webcam
web-based
JavaScript
Software Engineering
Programvaruteknik
spellingShingle GameFlow
Movement based
gaming
phaser
HTML5
WebGL
Positioning
Feedback
webcam
web-based
JavaScript
Software Engineering
Programvaruteknik
Cronstrand, Rasmus
Effects of design and feedback in a motion-based game
description Movement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises both concepts can become a good option for everyday gaming.This study evaluates a movement-based game written in JavaScript using phaser.io which uses a webcam for control and HTML5 technique for capture. The main questions in the study are what observations can be done and are there any problems when developing a game with webcam-based motion-detection in regards to factors like flow, feedback and positioning. This study tries to answer these questions by building upon an existing game and implementing new functions and feedback and then observing how these effect the game-play. The results of the study showed that it is important to consider good feedback and how to position oneself when playing such a game and that more testing should be done to gain further knowledge about these two. But also that many of the implementations done made the person achieve flow while playing. Further work should be beneficial also to make the game even better while keeping it easy to play.
author Cronstrand, Rasmus
author_facet Cronstrand, Rasmus
author_sort Cronstrand, Rasmus
title Effects of design and feedback in a motion-based game
title_short Effects of design and feedback in a motion-based game
title_full Effects of design and feedback in a motion-based game
title_fullStr Effects of design and feedback in a motion-based game
title_full_unstemmed Effects of design and feedback in a motion-based game
title_sort effects of design and feedback in a motion-based game
publisher Linköpings universitet, Institutionen för datavetenskap
publishDate 2015
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565
work_keys_str_mv AT cronstrandrasmus effectsofdesignandfeedbackinamotionbasedgame
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