Procedural Content Generation for a Web-Based Motion Game to Increase the Variation and Progression of the Game

Computer games have always become more and more advanced. One of the biggest reasons to its rapid evolution is the use of procedural content generation (PCG), which is used to generate game content automatically. However, there is one type of games that is more unexplored when it comes to PCG, namel...

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Bibliographic Details
Main Author: Persson, Dennis
Format: Others
Language:English
Published: Linköpings universitet, Interaktiva och kognitiva system 2016
Subjects:
PCG
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-124727