Building and generating facial textures using Eigen faces

With the evolution in the game industry and other virtual environments, demands on what comes with an application is higher than ever before. This leads to many companies trying to to procedurally generate content in order to save up on storage space and get a wider variety of content. It has become...

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Bibliographic Details
Main Author: Krogh, Robert
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2016
Subjects:
PCA
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129935