Algorithmically Generating Bugs

A method to quickly produce large sets ofdifferent textures of insects (bugs) wasimplemented. The textures were procedurallygenerated in a 3D-modelling tool and thenrendered for use in a 2D-motion-based game.The resulting textures were evaluatedregarding quality and distinguishability. Noparticular...

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Bibliographic Details
Main Authors: Bladh, Theodor, Stridh, Christoffer
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-130106