Algorithmically Generating Bugs

A method to quickly produce large sets ofdifferent textures of insects (bugs) wasimplemented. The textures were procedurallygenerated in a 3D-modelling tool and thenrendered for use in a 2D-motion-based game.The resulting textures were evaluatedregarding quality and distinguishability. Noparticular...

Full description

Bibliographic Details
Main Authors: Bladh, Theodor, Stridh, Christoffer
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-130106
id ndltd-UPSALLA1-oai-DiVA.org-liu-130106
record_format oai_dc
spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1301062018-01-11T05:11:53ZAlgorithmically Generating BugsengBladh, TheodorStridh, ChristofferLinköpings universitet, Institutionen för datavetenskapLinköpings universitet, Institutionen för datavetenskap2016procedural generationgraphicsgameBlenderComputer SciencesDatavetenskap (datalogi)A method to quickly produce large sets ofdifferent textures of insects (bugs) wasimplemented. The textures were procedurallygenerated in a 3D-modelling tool and thenrendered for use in a 2D-motion-based game.The resulting textures were evaluatedregarding quality and distinguishability. Noparticular features were found to be favouredover others, except some features being betterthan no features at all. Distinguishing betweengenerated textures was found to be a trivial taskfor most users. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-130106application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic procedural generation
graphics
game
Blender
Computer Sciences
Datavetenskap (datalogi)
spellingShingle procedural generation
graphics
game
Blender
Computer Sciences
Datavetenskap (datalogi)
Bladh, Theodor
Stridh, Christoffer
Algorithmically Generating Bugs
description A method to quickly produce large sets ofdifferent textures of insects (bugs) wasimplemented. The textures were procedurallygenerated in a 3D-modelling tool and thenrendered for use in a 2D-motion-based game.The resulting textures were evaluatedregarding quality and distinguishability. Noparticular features were found to be favouredover others, except some features being betterthan no features at all. Distinguishing betweengenerated textures was found to be a trivial taskfor most users.
author Bladh, Theodor
Stridh, Christoffer
author_facet Bladh, Theodor
Stridh, Christoffer
author_sort Bladh, Theodor
title Algorithmically Generating Bugs
title_short Algorithmically Generating Bugs
title_full Algorithmically Generating Bugs
title_fullStr Algorithmically Generating Bugs
title_full_unstemmed Algorithmically Generating Bugs
title_sort algorithmically generating bugs
publisher Linköpings universitet, Institutionen för datavetenskap
publishDate 2016
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-130106
work_keys_str_mv AT bladhtheodor algorithmicallygeneratingbugs
AT stridhchristoffer algorithmicallygeneratingbugs
_version_ 1718604430369095680