Investigating joint referencing between VR and non-VR users and its effect on collaboration
Virtual Reality has until now seen limited actual use in society other than in the gaming industry. A reason for this could be its exclusively individual-viewpoint based nature and a lack of possible collaborative experiences together with people with no VR equipment. This study has investigated how...
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Format: | Others |
Language: | English |
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Linköpings universitet, Institutionen för datavetenskap
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149635 |