Evaluation of an Appearance-Preserving Mesh Simplification Scheme for CET Designer
To decrease the rendering time of a mesh, Level of Detail can be generated by reducing the number of polygons based on some geometrical error. While this works well for most meshes, it is not suitable for meshes with an associated texture atlas. By iteratively collapsing edges based on an extended v...
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Format: | Others |
Language: | English |
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Linköpings universitet, Informationskodning
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-152583 |