Evaluation of an Appearance-Preserving Mesh Simplification Scheme for CET Designer

To decrease the rendering time of a mesh, Level of Detail can be generated by reducing the number of polygons based on some geometrical error. While this works well for most meshes, it is not suitable for meshes with an associated texture atlas. By iteratively collapsing edges based on an extended v...

Full description

Bibliographic Details
Main Author: Hedin, Rasmus
Format: Others
Language:English
Published: Linköpings universitet, Informationskodning 2018
Subjects:
QEM
lod
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-152583
id ndltd-UPSALLA1-oai-DiVA.org-liu-152583
record_format oai_dc
spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1525832018-11-10T05:44:46ZEvaluation of an Appearance-Preserving Mesh Simplification Scheme for CET DesignerengHedin, RasmusLinköpings universitet, Informationskodning2018mesh simplificationmesh reductionappearance-preservingappearance preservingQEMquadric error metriclodlevel of detailComputer SciencesDatavetenskap (datalogi)To decrease the rendering time of a mesh, Level of Detail can be generated by reducing the number of polygons based on some geometrical error. While this works well for most meshes, it is not suitable for meshes with an associated texture atlas. By iteratively collapsing edges based on an extended version of Quadric Error Metric taking both spatial and texture coordinates into account, textured meshes can also be simplified. Results show that constraining edge collapses in the seams of a mesh give poor geometrical appearance when it is reduced to a few polygons. By allowing seam edge collapses and by using a pull-push algorithm to fill areas located outside the seam borders of the texture atlas, the appearance of the mesh is better preserved. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-152583application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic mesh simplification
mesh reduction
appearance-preserving
appearance preserving
QEM
quadric error metric
lod
level of detail
Computer Sciences
Datavetenskap (datalogi)
spellingShingle mesh simplification
mesh reduction
appearance-preserving
appearance preserving
QEM
quadric error metric
lod
level of detail
Computer Sciences
Datavetenskap (datalogi)
Hedin, Rasmus
Evaluation of an Appearance-Preserving Mesh Simplification Scheme for CET Designer
description To decrease the rendering time of a mesh, Level of Detail can be generated by reducing the number of polygons based on some geometrical error. While this works well for most meshes, it is not suitable for meshes with an associated texture atlas. By iteratively collapsing edges based on an extended version of Quadric Error Metric taking both spatial and texture coordinates into account, textured meshes can also be simplified. Results show that constraining edge collapses in the seams of a mesh give poor geometrical appearance when it is reduced to a few polygons. By allowing seam edge collapses and by using a pull-push algorithm to fill areas located outside the seam borders of the texture atlas, the appearance of the mesh is better preserved.
author Hedin, Rasmus
author_facet Hedin, Rasmus
author_sort Hedin, Rasmus
title Evaluation of an Appearance-Preserving Mesh Simplification Scheme for CET Designer
title_short Evaluation of an Appearance-Preserving Mesh Simplification Scheme for CET Designer
title_full Evaluation of an Appearance-Preserving Mesh Simplification Scheme for CET Designer
title_fullStr Evaluation of an Appearance-Preserving Mesh Simplification Scheme for CET Designer
title_full_unstemmed Evaluation of an Appearance-Preserving Mesh Simplification Scheme for CET Designer
title_sort evaluation of an appearance-preserving mesh simplification scheme for cet designer
publisher Linköpings universitet, Informationskodning
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-152583
work_keys_str_mv AT hedinrasmus evaluationofanappearancepreservingmeshsimplificationschemeforcetdesigner
_version_ 1718790755740286976