Using gamification in a mobile application to treat children with obesity : Increasing the motivation to select healthy food

In a time where child obesity is reaching an alarming level it is important to provide tools for weight loss that are accessible to many children. Furthermore, it is important for these tools to be easy and fun to use to keep the users engaged in the tool over a long period of time, since losing wei...

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Bibliographic Details
Main Author: Grundberg, Erik
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2020
Subjects:
UES
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167170