Using gamification in a mobile application to treat children with obesity : Increasing the motivation to select healthy food
In a time where child obesity is reaching an alarming level it is important to provide tools for weight loss that are accessible to many children. Furthermore, it is important for these tools to be easy and fun to use to keep the users engaged in the tool over a long period of time, since losing wei...
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Format: | Others |
Language: | English |
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Linköpings universitet, Institutionen för datavetenskap
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167170 |