Procedural Generation of Road Networks Using L-Systems
This thesis details the results and conclusions of a project conducted at the game studio FromSoftware in Tokyo, Japan during the autumn of 2008. The aim ofthe project was the design and implementation of a system able to generate 3D graphical representations of road networks.
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Format: | Others |
Language: | English |
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Linköpings universitet, Informationskodning
2013
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-169373 |