Procedural Generation of Road Networks Using L-Systems

This thesis details the results and conclusions of a project conducted at the game studio FromSoftware in Tokyo, Japan during the autumn of 2008. The aim ofthe project was the design and implementation of a system able to generate 3D graphical representations of road networks.

Bibliographic Details
Main Author: Jormedal, Martin
Format: Others
Language:English
Published: Linköpings universitet, Informationskodning 2013
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-169373