How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4

A lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine.The im...

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Bibliographic Details
Main Author: Sultan, Aakif
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2021
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-173608