How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4
A lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine.The im...
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Format: | Others |
Language: | English |
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Linköpings universitet, Institutionen för datavetenskap
2021
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-173608 |