How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4
A lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine.The im...
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Linköpings universitet, Institutionen för datavetenskap
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ndltd-UPSALLA1-oai-DiVA.org-liu-1736082021-03-09T05:27:09ZHow to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4engSultan, AakifLinköpings universitet, Institutionen för datavetenskap2021UnrealEngineGameSneakComputer and Information SciencesData- och informationsvetenskapA lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine.The implementation of the game will be documented and the game design choices justified. Theresults will show that the game created does induce flow in players using quantitative analysisthrough a survey taken from players after they are asked to play the finished game. Even with thedecent number of testers there is still more that can be done to improve the assessment the surveywas aiming to make. The feedback from an industry expert has also been included in the report. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-173608application/pdfinfo:eu-repo/semantics/openAccess |
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Unreal Engine Game Sneak Computer and Information Sciences Data- och informationsvetenskap |
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Unreal Engine Game Sneak Computer and Information Sciences Data- och informationsvetenskap Sultan, Aakif How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4 |
description |
A lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine.The implementation of the game will be documented and the game design choices justified. Theresults will show that the game created does induce flow in players using quantitative analysisthrough a survey taken from players after they are asked to play the finished game. Even with thedecent number of testers there is still more that can be done to improve the assessment the surveywas aiming to make. The feedback from an industry expert has also been included in the report. |
author |
Sultan, Aakif |
author_facet |
Sultan, Aakif |
author_sort |
Sultan, Aakif |
title |
How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4 |
title_short |
How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4 |
title_full |
How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4 |
title_fullStr |
How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4 |
title_full_unstemmed |
How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4 |
title_sort |
how to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in unreal engine 4 |
publisher |
Linköpings universitet, Institutionen för datavetenskap |
publishDate |
2021 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-173608 |
work_keys_str_mv |
AT sultanaakif howtodevelopaminimalistfunandengagingclimbsneakassassinationgamewithflowinunrealengine4 |
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1719383135904333824 |