How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4

A lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine.The im...

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Bibliographic Details
Main Author: Sultan, Aakif
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2021
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-173608
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1736082021-03-09T05:27:09ZHow to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4engSultan, AakifLinköpings universitet, Institutionen för datavetenskap2021UnrealEngineGameSneakComputer and Information SciencesData- och informationsvetenskapA lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine.The implementation of the game will be documented and the game design choices justified. Theresults will show that the game created does induce flow in players using quantitative analysisthrough a survey taken from players after they are asked to play the finished game. Even with thedecent number of testers there is still more that can be done to improve the assessment the surveywas aiming to make. The feedback from an industry expert has also been included in the report. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-173608application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Unreal
Engine
Game
Sneak
Computer and Information Sciences
Data- och informationsvetenskap
spellingShingle Unreal
Engine
Game
Sneak
Computer and Information Sciences
Data- och informationsvetenskap
Sultan, Aakif
How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4
description A lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine.The implementation of the game will be documented and the game design choices justified. Theresults will show that the game created does induce flow in players using quantitative analysisthrough a survey taken from players after they are asked to play the finished game. Even with thedecent number of testers there is still more that can be done to improve the assessment the surveywas aiming to make. The feedback from an industry expert has also been included in the report.
author Sultan, Aakif
author_facet Sultan, Aakif
author_sort Sultan, Aakif
title How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4
title_short How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4
title_full How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4
title_fullStr How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4
title_full_unstemmed How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4
title_sort how to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in unreal engine 4
publisher Linköpings universitet, Institutionen för datavetenskap
publishDate 2021
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-173608
work_keys_str_mv AT sultanaakif howtodevelopaminimalistfunandengagingclimbsneakassassinationgamewithflowinunrealengine4
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