Real-time rendering of very large 3D scenes using hierarchical mesh simplification
Captured and generated 3D data can be so large that it creates a problem for today's computers since they do not fit into the main or graphics card memory. Therefore methods for handling and rendering the data must be developed. This thesis presents a way to pre-process and render out-of-core h...
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Format: | Others |
Language: | English |
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Linköpings universitet, Institutionen för teknik och naturvetenskap
2009
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-51571 |