Ray Tracing Bézier Surfaces on GPU
In this report, we show how to implement direct ray tracing of B´ezier surfaces on graphics processing units (GPUs), in particular bicubic rectangular Bézier surfaces and nonparametric cubic Bézier triangles. We use Newton’s method for the rectangular case and show how to use this method to find the...
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Format: | Others |
Language: | English |
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Linköpings universitet, Matematiska institutionen
2006
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5476 |