Ray Tracing Bézier Surfaces on GPU

In this report, we show how to implement direct ray tracing of B´ezier surfaces on graphics processing units (GPUs), in particular bicubic rectangular Bézier surfaces and nonparametric cubic Bézier triangles. We use Newton’s method for the rectangular case and show how to use this method to find the...

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Bibliographic Details
Main Author: Löw, Joakim
Format: Others
Language:English
Published: Linköpings universitet, Matematiska institutionen 2006
Subjects:
GPU
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5476