Intercepting OpenGL calls for rendering on 3D display
An OpenGL applications usually renders to a single frame. Multi-view or 3D displays on the other hand, needs more more images representing different viewing directions on the same scene, but modifying a large number of applications would be unsuitable and problematic. However, intercepting and modif...
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Format: | Others |
Language: | English |
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Linköpings universitet, Institutionen för systemteknik
2005
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5496 |