Intercepting OpenGL calls for rendering on 3D display

An OpenGL applications usually renders to a single frame. Multi-view or 3D displays on the other hand, needs more more images representing different viewing directions on the same scene, but modifying a large number of applications would be unsuitable and problematic. However, intercepting and modif...

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Bibliographic Details
Main Author: de Vahl, Joel
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för systemteknik 2005
Subjects:
3D
DLL
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5496