Extending a battlefield simulator with large scale terrain rendering and flight simulator functionality
Simulation of modern battlefield scenarios on consumer PC:s deal with a number of limitations, many of them related to the limited performance of a normal PC compared to workstations and servers. Specifically, the visualization of realistic large scale outdoor environments is problematic because of...
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Format: | Others |
Language: | English |
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Linköpings universitet, Institutionen för teknik och naturvetenskap
2005
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5623 |