Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines
Developing real-time strategy game AI is a challenging task due to that an AI-player has to deal with many different decisions and actions in an ever changing complex game world. Humans have little problem when it comes to dealing with the complexity of the game genre while it is a difficult obstacl...
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Linnéuniversitetet, Institutionen för datavetenskap (DV)
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ndltd-UPSALLA1-oai-DiVA.org-lnu-396042018-01-12T05:09:35ZDynamic Strategy in Real-Time Strategy Games : with the use of finite-state machinesengSvensson, MarcusLinnéuniversitetet, Institutionen för datavetenskap (DV)2015real-time strategygame AIfinite-state machineStarcraftComputer SciencesDatavetenskap (datalogi)Developing real-time strategy game AI is a challenging task due to that an AI-player has to deal with many different decisions and actions in an ever changing complex game world. Humans have little problem when it comes to dealing with the complexity of the game genre while it is a difficult obstacle to overcome for the computer. Adapting to the opponents strategy is one of many things that players typically have to do during the course of a game in the real-time strategy genre. This report presents a finite-state machine based solution to the mentioned problem and implements it with the help of the existing Starcraft: Broodwar AI Opprimobot. The extension is experimentally compared to the original implementation of Opprimobot. The comparison shows that both manages to achieve approximately the same win ratio against the built-in AI of Starcraft: Broodwar, but the modified version provides away to model more complex strategies. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-39604application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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real-time strategy game AI finite-state machine Starcraft Computer Sciences Datavetenskap (datalogi) |
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real-time strategy game AI finite-state machine Starcraft Computer Sciences Datavetenskap (datalogi) Svensson, Marcus Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines |
description |
Developing real-time strategy game AI is a challenging task due to that an AI-player has to deal with many different decisions and actions in an ever changing complex game world. Humans have little problem when it comes to dealing with the complexity of the game genre while it is a difficult obstacle to overcome for the computer. Adapting to the opponents strategy is one of many things that players typically have to do during the course of a game in the real-time strategy genre. This report presents a finite-state machine based solution to the mentioned problem and implements it with the help of the existing Starcraft: Broodwar AI Opprimobot. The extension is experimentally compared to the original implementation of Opprimobot. The comparison shows that both manages to achieve approximately the same win ratio against the built-in AI of Starcraft: Broodwar, but the modified version provides away to model more complex strategies. |
author |
Svensson, Marcus |
author_facet |
Svensson, Marcus |
author_sort |
Svensson, Marcus |
title |
Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines |
title_short |
Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines |
title_full |
Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines |
title_fullStr |
Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines |
title_full_unstemmed |
Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines |
title_sort |
dynamic strategy in real-time strategy games : with the use of finite-state machines |
publisher |
Linnéuniversitetet, Institutionen för datavetenskap (DV) |
publishDate |
2015 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-39604 |
work_keys_str_mv |
AT svenssonmarcus dynamicstrategyinrealtimestrategygameswiththeuseoffinitestatemachines |
_version_ |
1718604908090884096 |