Improving asset readability in top-down VR games
With this work I wanted to examine how to improve readability of battlefields in top-down gamesfor VR by increasing the visual distinction between units. I analyzed three successful PC gameswithin the genre and created three different user tests to come up with my results and conclusions.The results...
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Format: | Others |
Language: | English |
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Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-63864 |