Effektivt arbetsflöde för att skapa en CG karaktär för film och reklam

This thesis will go through how one can build a 3D character i a way that makes it easier to use it in a real production environment for photorealistic offline rendering. It will go through how one can approach modelling, UV mapping and texturing, and will be grounded mainly in the experiences the a...

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Bibliographic Details
Main Author: Lind, Mattias
Format: Others
Language:Swedish
Published: Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64110