Effektivt arbetsflöde för att skapa en CG karaktär för film och reklam
This thesis will go through how one can build a 3D character i a way that makes it easier to use it in a real production environment for photorealistic offline rendering. It will go through how one can approach modelling, UV mapping and texturing, and will be grounded mainly in the experiences the a...
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Format: | Others |
Language: | Swedish |
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Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64110 |