Which compound-earcon's attributes may improve a player's performance in a search-oriented gameplay: rhythm vs timbre?

Earcons are commonly used by sound designers in order to support visual cues in a game andto make a gaming experience more enjoyable. This study covers two earcons’ attributes: rhythm and timbre. Rhythm and timbre attributes were chosen according to the earcon sounddesign guidelines from the previou...

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Bibliographic Details
Main Author: Savvateev, Anton
Format: Others
Language:English
Published: Luleå tekniska universitet, Medier ljudteknik och upplevelseproduktion och teater 2018
Subjects:
SFX
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69003