Which compound-earcon's attributes may improve a player's performance in a search-oriented gameplay: rhythm vs timbre?
Earcons are commonly used by sound designers in order to support visual cues in a game andto make a gaming experience more enjoyable. This study covers two earcons’ attributes: rhythm and timbre. Rhythm and timbre attributes were chosen according to the earcon sounddesign guidelines from the previou...
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Format: | Others |
Language: | English |
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Luleå tekniska universitet, Medier ljudteknik och upplevelseproduktion och teater
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69003 |